21.01.2019
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Mono Project For Mac Rating: 6,4/10 2361 votes

We have a team that built an agent in Mono using MonoDevelop on Mac and we want to build it with the rest of our native and C# source code in Windows but I cannot seem to get either msbuild or mono to build the.app file on Windows. I get an error that the proect type is not supported. The other projects that were created in Mono build just fine, it is only the.app that is giving us trouble. Has anyone had an success building Mac/Mono.app files in Windows? Or is there a good alternative to a.app file for running a service type application on Mac? Despite having MonoDevelop on both Windows and OSX you will not be able to build the.app in Windows - Windows doesn't have any of the required libraries (you need to have XCode installed for MonoDevelop to compile your application in OSX) You can compile any DLL's that aren't UI related in Windows, then link them up to the app in OSX, but there's probably not really any benefit to that unless you need to do unit tests from Windows or something. The Mono project is focused on moving.NET development to OSX, rather than the other way around.

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Member 12473396 4-May-16 6:50 4-May-16 6:50 How would I create a simple web based compiler that runs on Linux machine. Takes a simple C# code as input text box and shows result. No fancy GUI, no input, simple text box with a button to run. The interesting part is to run C# code in back-end on a Linux machine using compiler like Mono ( http: // www.mono-project.com/docs/about-mono/languages/csharp/ ) or some other tool. Since this project requires extra system privileges, free hosting servers can ' t be used.

Devvvy 16-Dec-13 2:46 16-Dec-13 2:46 hi I didn't compile my app with Mono using 'msc' (my exe has many dependencies) and so I skipped ahead, using 'Mono-3.2.3 Command Prompt' to run my exe previously compiled from Visual Studio. My exe ran successfully on my Windows 8 machine. Does this mean, my exe (a console app) will [also] run on 'Mono-3.2.3 Command Prompt' installed on a common Linux distribution (Fedora, SuSE.etc) with Mono installed? It's been so long I played with Linux (er. Ten years), so hesitate to download [], and after that I still need to figure out how to get a copy of Fedora (hopefully with Mono installed as well!?) - so a bit intimated (Downloading VMware Player and Fedora now. But already feeling the headache) Also, after I get Fedora booted up from VMWare Player, how do I 'copy' my exe from my Physical machine to Fedora vm?

Do I need to setup a FTP server there then? What's the experience like? VickyC# 10-Jul-06 20:25 10-Jul-06 20:25 Mono is a nice tool but not as good design/intuitive as of that of Microsoft's Visual Studio.

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Mono Framework Mac Safe

MonoDevelop (also known as Xamarin Studio) is an open source integrated development environment for Linux, macOS, and Windows. Its primary focus is development of projects that use Mono and.NET frameworks. Mono is a free and open-source project to create an Ecma standard-compliant.NET Framework-compatible software framework, including a C# compiler and a Common Language Runtime.Originally by Ximian, it was later acquired by Novell, and is now being led by Xamarin, a subsidiary of Microsoft and the.NET Foundation.The stated purpose of Mono is not only to be able to run Microsoft.NET. The other projects that were created in Mono build just fine, it is only the.app that is giving us trouble. Has anyone had an success building Mac/Mono.app files in Windows? Or is there a good alternative to a.app file for running a service type application on Mac? Mono’s implementation of the System.Windows.Forms API is built on top of Carbon and can only run with Mono on 32 bit systems. The look and feel of System.Windows.Forms applications mimics the Windows style and does not currently render like a native macOS application. The Mono project has been in active development for over a decade and is used - behind the scenes - in many products. Mono & Rhino for Mac Mono allows C# developers to write cross platform code targeting Windows, macOS, Linux, Android, and iOS.

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Also looking at the licensing page () the following is quoted: -- Why does Novell require a copyright assignment? When a developer contributes code to the C# compiler or the Mono runtime engine, we require that the author grants Novell the right to relicense his/her contribution under other licensing terms. This allows Novell to re-distribute the Mono source code to parties that might not want to use the GPL or LGPL versions of the code. Particularly embedded system vendors obtain grants to the Mono runtime engine and modify it for their own purposes without having to release those changes back. Does the above means that you work for free for Novell? VickyC# wrote:Mono is a nice tool but not as good design/intuitive as of that of Microsoft's Visual Studio. You are a little off here.